Darksiders III is an action role-playing hack and slash game. Players take control of Fury, one of the Four Horsemen of the Apocalypse, from a third-person perspective. Fury, a mage who is described as the most unpredictable and enigmatic of the Four Horsemen, relies on whips and magic in combat.
Some enemies from previous games will return, while other foes will be new. Gated combat will not be a feature. The idea is to make everything within the setting contextualized and interconnected.
The game runs on the Unreal engine.
The game’s difficulty is scaled. Every time Fury defeats one of the Sins, all enemies in the game are buffed to match her level.
Darksiders III features a leveling system and a crafting system. Similar to War, yet dissimilar to Death, Fury collects souls from enemies and from objects in the environment, as a form of currency or an expendable resource. According to the developer, the threats of the game’s world will grow stronger as the player progresses through the story, matching Fury’s power every time a Deadly Sin is defeated.
Darksiders 3 is considered by many fans as one of the hardest games in the Darksiders series, and for many reasons. The first one is the combat, which is far slower comparing to the previous two entries in the series, leaving Fury open to some attacks. Another reason is that there is no invincibility frame when dodging, forcing the player to dodge with a perfect timing to do a counter attack. Checkpoints are also comparatively rare throughout the game, which is especially troublesome in the case with some boss fights, as Fury could restart from a very distant point in the game. Should they defeat her. In addition to that, the Player will lose all of the currency that they have acquired, forcing the Player to track from a large part of the area just to retain them, many enemies (not only bosses) are capable of taking Fury out in only a few hits, and are even able to combo her, especially in groups.